﻿
using System.Collections;
using System.Collections.Generic;

namespace Assets.Scripts
{

    public enum ESceneType {
        
        Start = 1 << 1,
        Menu = 1 << 2,
        CustomSelect = 1 << 3,
        Game = 1 << 4
    }


    public struct CustomInfo
    {
        /// <summary>
        /// 通关评分 1~3
        /// </summary>
        public int star;
        /// <summary>
        /// 关卡index
        /// </summary>
        public int index;

    }

    public struct CustomsInfo {
            /// <summary>
            /// 当前最大通关数
            /// </summary>
            public int currentMaxPass;
            /// <summary>
            /// 当前所有关卡信息
            /// </summary>
            public List<CustomInfo> customInfos;
    }


}
